

Now, press the Delete key to delete any spurious sub-objects.This will select any vertices that may be detached and are "floating" very far away from the original source object. Select all vertices on the object, the press Control-I to invert the selection.In a Top or Side viewport, try to zoom all the way in on the object until it nearly fills the viewport.Select the problem object in the scene and from the Command Panel, go to Sub-object: Vertex mode.Spurious scene object identified as being located extraordinarily far from the 3ds Max world center.įix detached Sub-Object elements If objects are already close to the world center but are still having display issues, then sub-object elements (such as vertices, edges or so forth) may have gotten cloned, detached and moved extremely far away from the original object. Repeat as necessary with the remaining problem objects, then move them to the proper locations. This will move the selected object to world center (XYZ 0,0,0). If the values there are extremely large (tens of thousands of units at least), right-click the Absolute: World XYZ numerical fields to zero them out. If these objects need to remain in the scene but were moved far away from the main group of scene objects, select each object, then right-click on the Transform button from the top Toolbar to bring up the Transform Type-in menu.If this is true of the other "problem" objects, select them all and delete them as well.

AUTODESK 3DS MAX STUDIO 2012 RUS INSTALL
Go to the website of your graphics card manufacturer (such as Nvidia, AMD or Intel), then search for, download and install the latest driver for your graphics card.If objects are not displaying correctly in 3ds Max Shaded viewports, or disappear when pressing the Zoom Extents All button, try the following steps: Check the graphics driver version
